// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "StateMachine/State.h"
#include "AirState.generated.h"

/**
 * 
 */
UCLASS()
class PT001_API UAirState : public UState
{
	
	GENERATED_BODY()

	FVector MoveDir;

protected:
	UPROPERTY()
	class UCharacterMovementComponent* MovementComponent;
	
public:
	virtual void Init(APlayerController* Controller, ACharacter2D* Player, UStateMachine* SM) override;
	virtual void InputSignal(EInputSignal Signal, const FInputActionValue& Value) override;
};
